Max Stats for Weapons and Armor

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Max Stats for Weapons and Armor

Postby Ninja Slayer » Sun May 10, 2009 5:18 pm

Pretty simple. Incomplete atm, but I figured I might as well post it so other people can help. Also, I'm not sure what I'm doing about experimental boots yet as I'm not 100% sure how they work. If you find a decently high pair (Q70+), please post it. Here we go:

Weapons (normal)
knife
Quality: 100
Damage: 17
Range: 1
Effect: attack + 17
Delay: 0.4
Skill needed: 75

Mondrian Glue Gun
Quality: 100
Damage: 5
Range: 7
Effect: glue + 11
Delay: 1.5
Reload time: 2.5
Clip: /8
Noise level: 3
Skill needed: 75

Rain-4
Quality: 100
Damage: 18 (chemical)
Range: 7
Delay: 0.8
Reload time: 2.4
Clip: /20
Noise level: 8
Skill needed: 75

Desert Eagle (unmodded)
Quality: 100
Damage: 15
Range: 8
Delay: 0.8
Reload time: 1.9
Clip: /8
Noise level: 8
Skill needed: 75

Desert Eagle (modded)
Quality: 100
Damage: 15
Range: 8
Mod: Extended Clip
Delay: 0.8
Reload time: 1.4
Clip: /14
Noise level: 8
Skill needed: 75

Glock 17 (unmodded)
Quality: 100
Damage: 13
Range: 7
Effect: attack + 12
Delay: 0.7
Reload time: 1.4
Clip: /10
Noise level: 6
Skill needed: 75

Glock 17 (modded)
Quality: 100
Damage: 13
Range: 8
Effect: attack + 15
Mod: Precision Modification
Delay: 0.7
Reload time: 1.4
Clip: /10
Noise level: 5
Skill needed: 75

Walter P99 (unmodded)
Quality: 100
Damage: 12
Range: 7
Delay: 0.6
Reload time: 1.5
Clip: /10
Noise level: 4
Skill needed: 75

Walter P99 (modded)
Quality: 100
Damage: 12
Range: 7
Mod: Silencer
Delay: 0.6
Reload time: 1.5
Clip: /10
Noise level: 0
Skill needed: 75

blow-gun
Quality: 100
Damage: 3
Range: 6
Effect: poison + 9
Reload time: 14
Chamber: /1
Noise level: 0
Skill needed: 75

poison vial
Quality: 20
Poison: 20

Weapons (XOP)
Mondrian Glue Gun
Quality: 130
Damage: 7
Range: 8
Effect: glue + 13
Xop Modified non-repairable
Delay: 1.3
Reload time: 2.2
Clip: /8
Noise level: 2
Skill needed: 98

Rain-4
Quality: 130

Desert Eagle (unmodded) ***UNCOMFIRMED***
Quality: 130
Damage: 17
Range: 9
Xop Modified non-repairable
Delay: 0.7
Reload time: 1.8
Clip: /8
Noise level: 7
Skill needed: 98

Desert Eagle (modded)
Quality: 130

Glock 17 (unmodded)
Quality: 130
Damage: 16
Range: 8
Effect: attack + 16
Xop Modified non-repairable
Delay: 0.6
Reload time: 1.3
Clip: /10
Noise level: 5
Skill needed: 98

Glock 17 (modded)
Quality: 130

Walter P99 (unmodded)
Quality: 130
Damage: 14
Range: 8
Xop Modified non-repairable
Delay: 0.6
Reload time: 1.4
Clip: /10
Noise level: 2
Skill needed: 98

Walter P99 (modded)
Quality: 130

Armor
gas mask
Quality: 50
Effect: AC + 2
Effect: gas_AC + 100

radiation hood
Quality: 60
Effect: AC + 7
Effect: chem_AC + 35
Effect: gas_AC + 14

VEK3 attack vest ***UNCONFIRMED***
Quality: 75
Effect: AC + 34
Effect: attack + 9
Effect: maxhealth + 25

environmental coat
Quality: 75

armored shirt
Quality: 75

bullet-proof vest ***UNCONFIRMED***
Quality: 75
Effect: AC + 31

lab apron
Quality: 75

sneak suit
Quality: 80
Effect: chem_AC + 10
Effect: AC + 8
Effect: stealth + 34

XTech gloves
Quality: 70
Effect: AC + 39
Effect: chem_AC + 35

corrosion gloves
Quality: 70
Effect: chem_AC + 39
Effect: AC + 3
Effect: electric_AC + 7

steel-woven gloves
Quality: 70
Effect: AC + 31
Effect: chem_AC + 8
Effect: electric_AC - 1

rubber pants
Quality: 50
Effect: AC + 4
Effect: electric_AC + 35

cat burglar pants
Quality: 60
Effect: AC + 4
Effect: stealth + 23

chem boots
Quality: 75
Effect: chem_AC + 43
Effect: AC + 5

leather boots
Quality: 75
Effect: AC + 29

experimental boots
Quality: 75

{extra: category=Intermediate Gameplay&comment=A listing of maximum quality weapons and armor with stats.}
Last edited by Ninja Slayer on Sat May 23, 2009 8:17 am, edited 5 times in total.
Ninja Slayer
Newbie Spy
 
Posts: 22
Joined: Sat Nov 06, 2004 4:29 am

Re: Max Stats for Weapons and Armor

Postby Ninja Slayer » Sun May 10, 2009 5:22 pm

Here is the data I have so far if anyone wants to do something with it.

exp boots:
Quality: 75 Effect: chem_AC + 7 Effect: AC + 44 Total: 51
Quality: 75 Effect: chem_AC + 8 Effect: AC + 42 Total: 50
Quality: 75 Effect: chem_AC + 18 Effect: AC + 31 Total: 49
Quality: 75 Effect: chem_AC + 29 Effect: AC + 19 Total: 48
Quality: 73 Effect: chem_AC + 10 Effect: AC + 40 Total: 50
Quality: 72 Effect: chem_AC + 7 Effect: AC + 42 Total: 49
Quality: 72 Effect: chem_AC + 26 Effect: AC + 21 Total: 47
Quality: 72 Effect: chem_AC + 35 Effect: AC + 11 Total: 46
Quality: 71 Effect: chem_AC + 6 Effect: AC + 42 Total: 48
Quality: 70 Effect: chem_AC + 22 Effect: AC + 24 Total: 46
Quality: 70 Effect: chem_AC + 34 Effect: AC + 11 Total: 45
Last edited by Ninja Slayer on Sun May 17, 2009 8:36 pm, edited 2 times in total.
Ninja Slayer
Newbie Spy
 
Posts: 22
Joined: Sat Nov 06, 2004 4:29 am

Re: Max Stats for Weapons and Armor

Postby soccerking1.0 » Sun May 10, 2009 6:32 pm

leather boots
Quality: 75
Effect: AC + 29
Image
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soccerking1.0
Newbie Spy
 
Posts: 5
Joined: Sat Mar 20, 2004 12:15 pm

Re: Max Stats for Weapons and Armor

Postby Ninja Slayer » Mon May 11, 2009 12:19 am

Added. Thank you.
Ninja Slayer
Newbie Spy
 
Posts: 22
Joined: Sat Nov 06, 2004 4:29 am


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